So I’ve been having this problem; I’ve been using a local script for this (since the game is local-based) and i have a ‘plank’ holding system.
The thing is; The plank goes to its original position after being dropped.
I don’t know if it is some basic Roblox Physics law or something, but I’ve been struggling a lot with this problem.
Here’s the fragment that handles this system. This loops for each plank found inside a folder in workspace.
clk.MouseClick:Connect(function(plr)
if plr == game.Players.LocalPlayer then
if not enabled then
enabled = true
grip.Parent = v
grip.Part1 = v
grip.Part0 = ch:WaitForChild('RightHand')
grip.Enabled = true
v.CanCollide = false
load:Play()
local ui = script:WaitForChild('DropUI'):Clone()
ui.Parent = game.Players.LocalPlayer.PlayerGui
game.TweenService:Create(ui.Button, TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Position = UDim2.new(.5,0,.85,0)}):Play()
ui.Button.MouseButton1Click:Once(function()
grip.Enabled = false
v.CanCollide = true
load:Stop()
game.TweenService:Create(ui.Button, TweenInfo.new(0.3, Enum.EasingStyle.Cubic, Enum.EasingDirection.In), {Position = UDim2.new(.5,0,1,0)}):Play()
wait(.5)
enabled = false
ui:Destroy()
end)
end
end
end)