I have a cylinder that is to rotate to a specific orientation. The orientation is supposed to be -45, 90, 180 but is instead 0, 45, 135. Can someone help please?
local a = 45
tweenService:Create(v, TweenInfo.new(0.5), { Rotation = Vector3.new(-a, 90, 180)}):Play()
I don’t really like messing around with a part’s Rotation. I find it’s always just inconsistent. Using CFrame.Angles has never failed for me, though make sure to use math.rad when working with degrees as CFrame.Angles uses radians.