I have a tween system to open and close doors but only the opening is working.
local ts = game:GetService("TweenService")
local tweeninfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local right1 = script.Parent.Door.Union1.Position
local right2 = script.Parent.Door.Union.Position
local left1 = script.Parent.Door2.Union1.Position
local left2 = script.Parent.Door2.Union.Position
local db = false
local function opendoors()
local openright1 = ts:Create(script.Parent.Door.Union1,tweeninfo, {Position = right1 + Vector3.new(0,0,5)})
local openright2 = ts:Create(script.Parent.Door.Union, tweeninfo, {Position = right2 + Vector3.new(0,0,5)})
local openleft1 = ts:Create(script.Parent.Door2.Union1,tweeninfo, {Position = left1 + Vector3.new(0,0,-5)})
local openleft2 = ts:Create(script.Parent.Door2.Union, tweeninfo, {Position = left2 + Vector3.new(0,0,-5)})
openright1:Play()
openright2:Play()
openleft1:Play()
openleft2:Play()
end
local function closedoors()
local function opendoors()
local closeright1 = ts:Create(script.Parent.Door.Union1,tweeninfo, {Position = Vector3.new(140.517, 19.114, -102.107)})
local closeright2 = ts:Create(script.Parent.Door.Union, tweeninfo, {Position = Vector3.new(140.516, 19.314, -102.105)})
local closeleft1 = ts:Create(script.Parent.Door2.Union1,tweeninfo, {Position = Vector3.new(140.507, 19.314, -107.306)})
local closeleft2 = ts:Create(script.Parent.Door2.Union, tweeninfo, {Position = Vector3.new(140.508, 19.114, -107.308)})
closeright1:Play()
closeright2:Play()
closeleft1:Play()
closeleft2:Play()
end
end
script.Parent.Entrance.Touched:Connect(function(hit)
if db == false then
db = true
opendoors()
wait(1)
closedoors()
wait(2)
db = false
end
end)
that is my code. If anyone knows the issue please help thanks 