Hello,
I’m a dress-up game developer currently creating skinned clothing items.
I’ve encountered a bug where part of a clothing mesh unexpectedly shifts position after the clothing is attached to a character body.
From my testing, this issue seems to occur only on polygons that have no thickness (single-sided geometry). As shown in the attached image, the star-shaped mesh is positioned correctly before the clothing is attached, but moves to a different position afterward.
This issue appears to affect only single-sided geometry, although I haven’t confirmed whether that is the exact cause.
Could you please investigate whether this is an engine bug?
Expected behavior
The mesh should remain in the same position after being attached to the character body.
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