Part of the animation does not play when player holds a Tool

Hello
I did a very simple eating animation (using the default Roblox animator), which moves the right hand and the head of the dummy.
However when I play it while the player holds a tool, the hand does not move. Only the head moves…
During the editing of the animation the Tool is not visible of course, but this is not a problem.
I see some other animations which are very similar and which are working, but my own animation does not work correctly.
Is there anything special which I must do for the first or for the last frame when I am doing an animation which should be used with a tool?
(I used the inverse kinematics, if this matters in any way…)

Thanks

Does that mean that the arm isn’t moving at all, or just plays the default tool holding animation (Turns the arm 90°)?

Also,

So, it’s just transparency 1 right?

I feel like they meant that there was no tool when editing the animation (because why would it be set to transparency 1)

Anyways the problem could just be the tool animation has a higher priority then the eating animation (unless the eating animation IS the tool animation?)

Have you checked out animation priority? There’s different priority you can set for your animations. You likely want to set this animation as an Action. Animations with higher priority will animate over other animations.

https://developer.roblox.com/en-us/api-reference/enum/AnimationPriority

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Yes, it seems that the problem was the default “Core” priority of my new animation

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