i want this part to have the position tweened the same as the first try in the video
i tried changing numbers but it wont work
remote.OnServerEvent:Connect(function()
local God = game:GetService("ReplicatedStorage"):WaitForChild("Models").God:Clone()
God.Parent = game.Workspace
local Mesh = God["God Hand"]
Mesh.Position = plr.Character:WaitForChild("HumanoidRootPart").Position + Vector3.new(0, 5, 0)
Mesh.CFrame = plr.Character:WaitForChild("HumanoidRootPart").CFrame
Mesh.Orientation = plr.Character:WaitForChild("HumanoidRootPart").Orientation + Vector3.new(0,0,30)
local TS = game:GetService("TweenService")
local info = TweenInfo.new(1, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false)
local info2 = TweenInfo.new(0.5, Enum.EasingStyle.Quint, Enum.EasingDirection.Out, 0, false)
local goal = {Size = Vector3.new(13.464, 17.745, 9.416), Position = plr.Character:WaitForChild("HumanoidRootPart").CFrame.Position + Vector3.new(0, 15, 0)}
local goal2 = {Position = plr.Character:WaitForChild("Torso").CFrame.Position + Vector3.new(0, 6, -9)}
local a = TS:Create(Mesh, info, goal)
local b = TS:Create(Mesh, info2, goal2)
a:Play()
wait(2.2)
b:Play()
end)
i tried to stop myself and just checking what could be the problem, so far i guess its
local goal2 = {Position = plr.Character:WaitForChild("Torso").CFrame.Position + Vector3.new(0, 6, -9)}
but to be honest i dont really know, how can i fix it?