Part Rotates when testing in game but not in studio


Part rotates by 0.003 when I go into testing in studio. This does not show up in studio, Part is anchored and there are no welds. This is very noticeable on long/big parts.

Expected behavior

the rotation values should remain same in studio and testing.

This looks like a CFrame precision / Orientation conversion issue made more noticeable by the large part size. If the actual CFrame changes in Play with no scripts or constraints it may be an engine bug

2 Likes

Hey There!

Thanks for bringing this to our attention.
A ticket was filed, but we need more information about it.

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