Part rotates by 0.003 when I go into testing in studio. This does not show up in studio, Part is anchored and there are no welds. This is very noticeable on long/big parts.
Expected behavior
the rotation values should remain same in studio and testing.
This looks like a CFrame precision / Orientation conversion issue made more noticeable by the large part size. If the actual CFrame changes in Play with no scripts or constraints it may be an engine bug