Massless is enabled and even CustomPhysicalProprieties is on but it still makes weird movements
Could you provide your script?
did you weld it to the humanoid root part?
The server script
local remote = game.ReplicatedStorage.ParachuteFolder.ParachutteEvent
local remote2 = game.ReplicatedStorage.ParachuteFolder.ParachutteEvent2
local Parachutte = game.ReplicatedStorage.Parachutte
local VfxPart = game.ReplicatedStorage:WaitForChild("SpeedVfxPart")
remote.OnServerEvent:Connect(function(plr)
local HRP = plr.Character:FindFirstChild("HumanoidRootPart")
local clone = Parachutte:Clone()
Parachutte:Clone()
clone.Parent = game.Workspace
local Sound = clone.MainPart.Sound
Sound:Play()
local weld = Instance.new("WeldConstraint", clone.MainPart)
weld.Part1 = clone.MainPart
clone.MainPart.CFrame = HRP.CFrame * CFrame.new(0, 8, 0) * CFrame.Angles(0, math.rad(90),0)
weld.Part0 = HRP
local Clone1 = VfxPart:Clone()
VfxPart:Clone()
Clone1.Parent = workspace
Clone1.CFrame = HRP.CFrame * CFrame.new(0, 0, -30) * CFrame.Angles(math.rad(180), 0, 0)
local Weld1 = Instance.new("WeldConstraint", Clone1)
Weld1.Part1 = Clone1
Weld1.Part0 = HRP
remote2.OnServerEvent:Connect(function()
VfxPart:Destroy()
Sound:Stop()
wait(0.1)
clone:Destroy()
end)
end)
Yes i did
message too short eeeeeee
Ensure that ‘Massless’ is off.
There is no differences
aaaaaa