Basically, my part, once activated, won’t stop destroing the dummies.
Hello! I have a part that once you activate it with a proximity prompt, it destroys any dummies with the Child “torsoWeld”. For some reason, when I activate the part, it infinitly destroys the dummies. I only want it to destroy the existing ones and not infinitly destroy dummies.
script.Parent.Triggered:Connect(function(plr)
game.Workspace.Claw.ClawHelper.Touched:Connect(function(hit)
if hit.Name == "torsoWeld" then
local remover = hit.Parent
remover:Destroy()
end
end)
end)
how do I make it so that it doesn’t destroy dummies infinitly?
as you can see, it just keeps on destroying them without stopping.
other problems you see in the video, i will fix later.