I Have a particle emiter which have Velocityperpendicular as a Orientation but when i rotate the part the particle flips and it looks bad i tried to add some Acceleration but this time it keeps spining(even with 0.001 Value) and i dont really know how do i achieve this type of wing effect with VelocityPerpendicular without it geting messy
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Does the Particle Emitter have LockedToPart enabled?
Yes and its speed is 0.01 Rotation and Rotspeed is 0
yeah there are lot of topics on VelocityPerpendicular messing up, it’s been a bug since last year January


