Particle emitter sometimes flips itself

as you can see here, the final slash effect that plays in this video is appears behind the player instead of infront of them

this issue happens even more often when the players moving

i know this isnt a code based issue btw cause theres nothing in my code that does anything to the particles for parenting and emitting them

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Is particle emitter welded to something to keep required orientation? or its orientation being updated by script?

the particle emitter is parented to the humanoidrootpart so it faces where the character faces

Could you please apply WeldConstraint additionally and see if that helps?
Thank you!

oh, my bad. That’s not applicable.

Well, this seems more subtle than it looks at a first glance.
Looking through this video I am not sure sure that the problem is in “the final slash”. It’s all over there.
Could you please share the file for more details?
Thank you!

i cant share my game file but if u wanna recreate something like this just insert a particle emitter inside an attachment, set its speed to 0.001 and set its orientation to velocity perpendicular

ill give you these though if it helps

in this image, the slash is facing the correct way

whereas over here in this image its behind the player. this isnt exclusive to the final slash and happens randomly

I find the setup interesting:

  • what part is the parent of particle emitter?
  • how particle texture looks like?

ended up solving this myself iiii

You need to tell people HOW you fixed it, as it could help people also with this problem

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that’s a classic internets issue: you have a problem on a rare hardware, you find a 5 years old [SOLVED] post you find on a tenth google search result page. The post is: “help! i have a problems with X” and the solution is from the OP “nvm, i solved it”.
Just stop this planet and let me go out.

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