I am learning roblox vfx, but im confused on how to do this one thing, how do i make it so the particles arent coming out of one spot only?
EDIT: I misread your question:
Make the ParticleEmitter a child of the part and ensure that the ShapeStyle is set to Volume or Surface.
Volume: spawns particles throughout the entire part.
Surface: allows you to dictate what surface the particles are emitted from.
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