Particle Emitters behaving horribly

I have no Idea why but lately particle emitters have just been a pain for me. For some reason, particle emitters never EVER work when I test them in studio and I have no Idea why! Here’s an example:

And no I can’t have hit the particle cap because there’s literally no other particles enabled in the game. However, particle emitters work in-game.

Another issue related to particle emitters is the fact that they look completely different in studio than in game. For the few times that particle emitters have temporarily worked, I noticed that it looks perfectly fine in studio, and then absolutely awful in game. Like not even what I made it!

Does anyone know what the hell is going on here?

Have you tried to move the part that has the emitter in it to an empty baseplate and tested it there?

For this concern:

Check your studio render quality settings (under studio settings>render) to make sure they are high, they might be lower in studio than in game and vice versa.

This actually might fix both your concerns.

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