Hello! I’m trying to write script which will change ParticleEmitter’s color every second. Since I’m not good at ColorSequence I got a problem. Here is the script I wrote:
local part = game.Workspace.Model.one
local particle = script.Parent
local colorkp = {
ColorSequenceKeypoint.new(0,Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(1,Color3.fromRGB(255,165,0)),
ColorSequenceKeypoint.new(2,Color3.fromRGB(255,255,0)),
ColorSequenceKeypoint.new(3,Color3.fromRGB(0,255,0)),
ColorSequenceKeypoint.new(4,Color3.fromRGB(0,255,255)),
ColorSequenceKeypoint.new(5,Color3.fromRGB(0,0,255)),
ColorSequenceKeypoint.new(6,Color3.fromRGB(255,0,255)),
ColorSequenceKeypoint.new(7,Color3.fromRGB(255, 0, 0)),
}
while wait() do
particle.Color = ColorSequence.new(colorkp)
end
Output throw an error “ColorSequence must end at time=1.0”. As I got it, there is a time limit (maybe one second, I don’t know), but is there a way to make it change its color every second repeatedly?