ParticleEmitter don't want to be destoryed

I want to make a particle emitter start emitting particles when you press left-click.

I clone a particle emitter from the replicatedstorage to the uppertorso. Then I want to destroy the particle emitter but it just says that Destroy is not a part of the particle emitter.
script

local Particle = game.ReplicatedStorage.ParticleEmitter
local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character

uis.InputBegan:Connect(function(input, gameProcessedEvent)
	
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		local ToolValue = player.ToolValue.Value
		player.leaderstats.Power.Value = player.leaderstats.Power.Value + ToolValue
		local clonedParticle = Particle:Clone()
		clonedParticle.Parent = character.UpperTorso
		wait(1)
		character.UpperTorso.ParticleEmitter:Destory()
	end
end)

I’ve tried to change the “character.UpperTorso.ParticleEmitter:Destory()” to clonedParticle:Destory()

1 Like

local Particle = game.ReplicatedStorage.ParticleEmitter
local uis = game:GetService(“UserInputService”)
local player = game.Players.LocalPlayer
local character = player.Character

uis.InputBegan:Connect(function(input, gameProcessedEvent)

if input.UserInputType == Enum.UserInputType.MouseButton1 then
	local ToolValue = player.ToolValue.Value
	player.leaderstats.Power.Value = player.leaderstats.Power.Value + ToolValue
	local clonedParticle = Particle:Clone()
	clonedParticle.Parent = character.UpperTorso
	wait(1)
	clonedParticle:Destroy()
end

end)-- This will work 100%

Um… This was embarrassing. But thank you! :smiley: