ParticleEmitter inside ViewportFrame

Welcome individual developers. As an ordinary player, I saw basically huge amounts of astounding UIs stunts, and such, in any case, I’ve been attempting to make a particle effect in a UI utilizing ViewportFrame. All things considered, I found that VpF is restricted as it isn’t a similar reproduction as the Workspace. My inquiry is if VpF was not used to make a molecule background in a UI, at that point what is the arrangement? (Take R2D menu hall for instance.)

I’m pretty sure you can just put the particle emitter inside a Transparency = 1 part in the camera, and then position the part so it’s always directly in front of the player’s camera.

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Never thought of that, appreciated!