ParticleEmitter think wedges are normal square bricks

Hi,

I love the particle emitter addition, I made some really lush grass with it! :smiley:

But one problem remains, it doesn’t treat wedges correctly, resulting in the error shown bellow:

External Media

It treats it as a normal part instead of a wedge and that’s why I get these hovergrass :stuck_out_tongue:

While I’m at it i’d like to humbly suggest that particles fade away in a distance. That would remove the seam that’s seen in the second image on the right.

Hah, this is a neat one.
They can probably fix it by calculating the center point of the actual geometry rather than the part.
If I were you, I’d just place individual emission parts on top of the wedges. It won’t hurt performance too much.

[quote] If I were you, I’d just place individual emission parts on top of the wedges. It won’t hurt performance too much. [/quote]This shouldn’t be a solution, regardless of performance.

It doesn’t really respect the part geometry yet.

When will it? :shocked:

This is still an issue in my game so I’d like to bump it once more for good luck.
Ty for reading.

Dude if the emitters could be upgraded to fit part geometry then you’d have a BEAUTIFUL game.

I’m going to steal this idea for grass, its a wonderful idea!

+1 thank yous from guestcapones

Lol thanks :stuck_out_tongue:

It’s been a few months since this was bumped, is there any chance this hasn’t been forgotten and be implemented in 2016? :blush: