It treats it as a normal part instead of a wedge and that’s why I get these hovergrass
While I’m at it i’d like to humbly suggest that particles fade away in a distance. That would remove the seam that’s seen in the second image on the right.
Hah, this is a neat one.
They can probably fix it by calculating the center point of the actual geometry rather than the part.
If I were you, I’d just place individual emission parts on top of the wedges. It won’t hurt performance too much.
[quote] If I were you, I’d just place individual emission parts on top of the wedges. It won’t hurt performance too much. [/quote]This shouldn’t be a solution, regardless of performance.