ParticleEmitter:Emit(int Amount, CFrame Origin)

I would like propose a simple addition to the ParticleEmitter object’s Emit function that’ll allow us to spawn a set amount of particles at any CFrame in the world, reason why I decided to go with CFrame instead of Vector3 is so that we devs can set the position and direction the particle will go upon creation.

Simple request. :slight_smile:

3 Likes

Two vectors would make more sense to me (position and velocity/direction), other than that I like the idea.

Agreed with buildthomas, but if there’s a variable for how much to emit, shouldn’t there be a rate as well?

Emit has no rate, it only has a set amount to spawn in that frame.

I was thinking of something else, haha. Never mind the second part of my reply then.