ParticleEmitters cull out when part is out of frame, even if particles extend beyond part bounds

I’ve been playing around with particles and have noticed with large particles, if the camera is halfway between the part, it stops displaying the particle. This happens when a particle is in an attachment Or just in a part. Also happens with different types of particle settings (facing camera, parallel, etc)

https://gyazo.com/61d822a0e65d57e990ef25352d3bc263
In attachment above

https://gyazo.com/ffbdf6aba518f70aa0a1991ecef78264
In part above

It’s super annoying when working with particles. I also don’t know if this was done intentionally.

Here’s a repro - just move your camera halfway inbetween the particle and it will vanish off your screen.
particle_repro (2).rbxl (25.7 KB)

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I’m working with OP on a project and the particle effect in the recordings also seems to cull out if they’re parented to an attachment that is parented to a part that is out of frame. A good solution for this would probably be to make sure any particles parented to attachments are only culled out if the attachment’s parent is also out of frame, not just the attachment itself.

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Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

3 Likes