ParticleEmitter's Particles are invisible when the texture is like an image of a completely white background

Hello Roblox engineers i have possible bug with ParticleEmitters.

I will explain this bug as detailed as possible. This bug happens when the ParticleEmitter’s Texture of the particles is replaced by a completely white screen itexture using the “Texture” property and it makes the particles look invisible or don’t emit at all.

I expect the particles to appear like normal particles and not invisible.

A “completely white screen” texture im describing is like this:

Heres some Videos to prove this:


This bug can still happen when using other decal’s texture that look very very very similar to a white screen image

Heres my place file you can use to reproduce the bug:
Place1.rbxl (59.2 KB)

Heres my System Information:
DxDiag.txt (88.1 KB)

This bug can happen in studio test play and in live game and it can happen anytime if you use a similar white screen texture.

2 Likes

I dont think you can use Decal Ids as textureId.

Left uses a textureId, right uses Decal Asset Id from toolbox

1 Like

i didnt use the decal asset id i only used the texture id of the decal

I think thats a visual bug on studio(Copy Texture Id). I mean decals doesnt have texture/texture Id. Instead they have ColorMapContent which cannot be used for particleemitters and imagelabels.

so why does it work for other decals

1 Like

I expect the particles to appear like normal particles and not invisible.

I was able to reproduce this, looking from the log it seems like the asset is not approved/moderated.

[FLog::Error] Asset (Image) "https://assetdelivery.roblox.com/v1/asset?id=7584036681" load failed in Workspace.Attachment.ParticleEmitter.Texture: Asset is not approved for the requester

https://en.help.roblox.com/hc/en-us/articles/360016022492-How-to-Retrieve-Roblox-Studio-Logs

You may want to send appeal for this.