Hello Roblox engineers i have possible bug with ParticleEmitters.
I will explain this bug as detailed as possible. This bug happens when the ParticleEmitter’s Texture of the particles is replaced by a completely white screen itexture using the “Texture” property and it makes the particles look invisible or don’t emit at all.
I expect the particles to appear like normal particles and not invisible.
A “completely white screen” texture im describing is like this:
I think thats a visual bug on studio(Copy Texture Id). I mean decals doesnt have texture/texture Id. Instead they have ColorMapContent which cannot be used for particleemitters and imagelabels.
I expect the particles to appear like normal particles and not invisible.
I was able to reproduce this, looking from the log it seems like the asset is not approved/moderated.
[FLog::Error] Asset (Image) "https://assetdelivery.roblox.com/v1/asset?id=7584036681" load failed in Workspace.Attachment.ParticleEmitter.Texture: Asset is not approved for the requester