Particles appear on the ground when helicopter takes off and lands

What I want to achieve: Particles that appear on the ground when a helicopter takes off and lands.

I have tried using other systems I seen on other posts on the dev forums but they dont work.

I want it so when the helicopter is on particles appear under it on the ground, and when it is landing.

So for example I want a maximum distance from the ground and if they are under that distance particles will appear on the ground.

I know I can use raycasting to achieve this but I am not sure how to do that.

Any help is appreciated. :smiley:

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You can try this

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