I am currently making a damage system, and i’m trying to make hit particles. This is what it should look like: https://gyazo.com/a6d250c459f520b633774b2a3674be86
This is what it is in game: https://gyazo.com/0a69786d986da5c3c7904d368373f624
It’s very transparent, and not how I want it to look. Here is the script:
spawn(function()
if damagetable.Particle then
local hitparticle = script.HitParticle.Attachment:Clone()
for i,v in pairs (hitparticle:GetChildren()) do
if v:IsA("ParticleEmitter") then
v.TimeScale = 2
end
end
hitparticle.Parent = hitchar.Torso
wait(0.7)
hitparticle:Destroy()
end
end)
If the particle attachment is needed, let me know.