I’m having an issue where particles don’t render from a far distance. I don’t see any property to change it.. Is this a bug? What can I do about this?
This is inbuilt behaviour from roblox’s particle engine. If you increase your graphics the particles should load in at further distances
Oh okay. Im on max graphics, but it stops rendering at 600+ studs. (y)
Roblox has inbuilt limitations for particles to prevent lag on lower end devices. You can’t change them sadly.
Wait, you could try the particleEmitter:Emit() function in a script with a loop which gets around most engine limitations to increase particle distance.
Aww… sad how you can’t change it
I’ll try the Emit function! Thanks for your help by the way! ![]()
Yeah i wish that this could be changed, but like auto turned off if the particles rate is too high or something, because i tried making a nuke particle but it was just super transparent and i needed it to be really bright because well its a nuke, i could do it with billboard gui but its harder to get good effects
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