Particles don't render from a far distance

I’m having an issue where particles don’t render from a far distance. I don’t see any property to change it.. Is this a bug? What can I do about this?

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This is inbuilt behaviour from roblox’s particle engine. If you increase your graphics the particles should load in at further distances

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Oh okay. Im on max graphics, but it stops rendering at 600+ studs. (y)

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Roblox has inbuilt limitations for particles to prevent lag on lower end devices. You can’t change them sadly.

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Wait, you could try the particleEmitter:Emit() function in a script with a loop which gets around most engine limitations to increase particle distance.

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Aww… sad how you can’t change it :pensive_face: I’ll try the Emit function! Thanks for your help by the way! :wink:

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Yeah i wish that this could be changed, but like auto turned off if the particles rate is too high or something, because i tried making a nuke particle but it was just super transparent and i needed it to be really bright because well its a nuke, i could do it with billboard gui but its harder to get good effects

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