When a particle emitter has “LockedToPart” enabled previously the particles would never stray from the path they started on, however now if a part containing the particle emitter is rotated the particles will stray from the original path allowing wavelike patterns to become present in the particles.
Part with particle emitter as a child being rotated quickly:
Same Part with no rotation applied:
ParticleEmitter settings:
System Information:
Ryzen 5 7640HS
RTX 4060
16GB’s DDR4
Expected behavior
The particles should stay in the same position they were in relative to the part prior to the rotation, example being a laser sword blade wherein it’s always a straight line from the origin despite rotation.




