Particles messes up when using occlusion culling, and currently no possible fix

As a Roblox developer, I love the occlusion culling idea, but as of now, particles look strange, for example: Particles will completely stop once the player looks away, making it so when that player looks back, said particles start from the starting point again.

This causes larger particles, such as tornadoes & large fires to disappear once looked away for long enough

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