I want to make a snow for my game. I want it to be local and emit near player’s character with Y offset. Best way to do it?
Attach it to the player’s humanoidrootpart or attach it to the player’s camera
particlepart is the part with your ParticleEmitter. It should be run on the client.
game:GetService("RunService").RenderStepped:Connect(function() particlepart.Position = workspace.CurrentCamera.CFrame.Position + Vector3.new(0,5,0) end)
using runservice to move part is stupid, maybe welding it?
If you want it to be hovering over the camera, you need to do that. There’s no welding parts to the camera. Also make sure the part is anchored and uncollidable!
To have the part over the player instead (I don’t recommend), then you can use welds.
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