So I made a Jetpack. I used a particle emitter for a fire effect while it was being used. It worked just fine. Then I tried to make a bar to display how much fuel it had left. While the fuel bar was active, the particles completely didn’t show. After removing the fuel bar, the particles worked just fine. The fuel bar works by being resized and positioned down. Here is the script for the Jetpack fuel bar.
HB:Connect(function()
if flying == true and Bar.Size.X >= 0.1 then
Bar.Size = Vector3.new(Bar.Size.X - 0.01, Bar.Size.Y, Bar.Size.Z)
Bar.Position = Vector3.new(Bar.Position.X, Bar.Position.Y - 0.005, Bar.Position.Z)
end
end)