I have this ParticleEmitter continously emitting, and when the camera looks away from the emitter by a certain amount, it just abruptly stops rendering like so:
Is there a way to go around this? Because I need the particles to be on screen when they are supposed to, I tried using :Emit() but it still does the same thing.
Maybe somebody else can answer this better than I can, but I don’t believe there’s a way around this. Roblox really isn’t great with large scale rendering. Things like particles and lighting only works well on a small scale. Perhaps to replicate this, you could use a neon black ball and then have the particles only along the edges?