Particles/Wedges Being Weird

Hello! I’m trying to add particles to a wedge part in roblox. I have some particle emitters inside a wedge part, and I want the particles to only appear within the wedge’s surface area. However, the particles are also appearing in the missing half of the wedge part (the half that once added would make the wedge a square).

I’ve already tried using unions and mesh parts to replace the wedge, but the same issue persists. Every time I add in the particle emitters it ends up looking like a square.

How can I fix this to make the particles only appear in the visible triangle area (if that’s even possible)? Any help appreciated lol


This happens because particles use the bounding box of an object, not the physical shape of the object.

As far as I’m aware with particles, there’s not really a way to make it behave how you want, so your best option for making that is just having a box of particles at an angle to match the wedge.

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That’s unfortunate… thanks for the info though lol

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