So i have this system where when a player presses a button a model is attached to them via a constraint (ballsocket or hinge). The script is completely client sided, no version of the model appears on the server. To do this the player script clones the model in ReplicatedStorage, unanchors every part in the model and parents attachment1 to the necessary part in the character model.
So i’m using Studio’s Test feature and when i press the button the model appears and everything. However, once the player who spawned the model moves their character, the model doesnt move at all until i get close to it. Once i get close the part teleports in the player’s direction until its a certain distance away. This will repeat until that part reaches the characters body where they should be attached.