Parts disappearing when far away from the 0,0,0

I made a completely custom camera (overwriting CameraScript and CameraModule) for my FPS game. however when i move far away from the origin it looks like some sort of a built-in LOD system kicks in and removes certain parts.

How could i disable that LOD system or move its “origin” to the camera origin as the built-in camera does it?

I think the issue you’re experiencing is that you’re forgetting to set the Camera’s Focus property. If not, then it could be a streaming issue which you can read about here

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