I’ve been testing my game and while doing that I’ve noticed that other’s dealerships (my game is a tycoon about owning a dealership) wasn’t rendering. Like the parts had transparency 1 because there was collision but what’s weird is that they were even creating the static shadows. (There is no way of creating shadows while having transparent objects)
This issue isn’t only on my hardware in case you report as that being the reason. I wasn’t the only one that couldn’t see the dealerships!
I’ve found a way to replicate it though:
Here are some Images
The way I could replicate is by creating a server in studio and upgrade the dealership to 1 player. The owner sees the dealership while the second doesn’t.
This is in game where you can see the building creates shadows but the parts aren’t visible. (They even have the collisions)
Also this is my pov
This is the pov from someone else that can see the whole dealership
Instead of that nothing modifies plot parts. And if they were then most probably it would set the transparency to 1 or something but no and you can even see that Is an issue of rendering as there is no way of having 100% transparent objects with shadows
Im not sure but it could have some sort of cloning problem (sometimes when I clone objects it doesnt render right away) Also, the parts to the left window dont show their hitboxes when you selected them. Is this a cframe issue possibly?
This might be a roblox bug, you cant have too much freedom on whats being rendered unfortunantlly, some things you could try:
Use another method thats not pivot, not because pivot isnt good, but just to try and see if that fixes it,
make sure you also try only changing the model position.
change the transparency to 1 and back to 0
do you have LOD or maybe some tecnology that doesnt render what the camera isnt looking at?