I’m trying to make an npc which copies all your movements, however the hair accessory isn’t aligning to where it should be, and when I tried adjusting it with Vector3.new it just wasn’t consistent and would sway from side to side (the vector3.new edit isn’t showcased in the video above)
local RNS = game:GetService("RunService")
local plr = game.Players.LocalPlayer
plr.CharacterAdded:Wait()
local char = plr.Character
local npc = game.Workspace:WaitForChild("NoahFollow")
for i,part in npc:GetChildren() do
if part:IsA("MeshPart") then
if part.Name ~= "Head" then
part.Anchored = true
part.CanCollide = true
end
end
end
RNS.RenderStepped:Connect(function(delta)
local head =char:FindFirstChild("Head").Position
--local hair=head+Vector3.new(0,0.25,-0.25)
local HRP=char:FindFirstChild("HumanoidRootPart").Position
local LUA= char:FindFirstChild("LeftUpperArm").Position
local LLA = char:FindFirstChild("LeftLowerArm").Position
local LH=char:FindFirstChild("LeftHand").Position
local LUL=char:FindFirstChild("LeftUpperLeg").Position
local LLL=char:FindFirstChild("LeftLowerLeg").Position
local LF= char:FindFirstChild("LeftFoot").Position
local RUA= char:FindFirstChild("RightUpperArm").Position
local RLA=char:FindFirstChild("RightLowerArm").Position
local RH=char:FindFirstChild("RightHand").Position
local RUL=char:FindFirstChild("RightUpperLeg").Position
local RLL= char:FindFirstChild("RightLowerLeg").Position
local RF=char:FindFirstChild("RightFoot").Position
local LT=char:FindFirstChild("LowerTorso").Position
local UT=char:FindFirstChild("UpperTorso").Position
local HO=char:FindFirstChild("Head").Orientation
local HRPO= char:FindFirstChild("HumanoidRootPart").Orientation
local LUAO= char:FindFirstChild("LeftUpperArm").Orientation
local LLAO=char:FindFirstChild("LeftLowerArm").Orientation
local LHO=char:FindFirstChild("LeftHand").Orientation
local LULO=char:FindFirstChild("LeftUpperLeg").Orientation
local LLLO=char:FindFirstChild("LeftLowerLeg").Orientation
local LFO=char:FindFirstChild("LeftFoot").Orientation
local RUAO= char:FindFirstChild("RightUpperArm").Orientation
local RLAO=char:FindFirstChild("RightLowerArm").Orientation
local RHO=char:FindFirstChild("RightHand").Orientation
local RULO=char:FindFirstChild("RightUpperLeg").Orientation
local RLLO=char:FindFirstChild("RightLowerLeg").Orientation
local RFO=char:FindFirstChild("RightFoot").Orientation
local LTO= char:FindFirstChild("LowerTorso").Orientation
local UTO= char:FindFirstChild("UpperTorso").Orientation
wait(1.5)
npc:FindFirstChild("Head").Position=head
npc:FindFirstChild("Pal Hair").Handle.Position=head
npc:FindFirstChild("HumanoidRootPart").Position = HRP
npc:FindFirstChild("LeftUpperArm").Position =LUA
npc:FindFirstChild("LeftLowerArm").Position =LLA
npc:FindFirstChild("LeftHand").Position = LH
npc:FindFirstChild("LeftUpperLeg").Position = LUL
npc:FindFirstChild("LeftLowerLeg").Position =LLL
npc:FindFirstChild("LeftFoot").Position =LF
npc:FindFirstChild("RightUpperArm").Position =RUA
npc:FindFirstChild("RightLowerArm").Position = RLA
npc:FindFirstChild("RightHand").Position = RH
npc:FindFirstChild("RightUpperLeg").Position =RUL
npc:FindFirstChild("RightLowerLeg").Position =RLL
npc:FindFirstChild("RightFoot").Position =RF
npc:FindFirstChild("LowerTorso").Position =LT
npc:FindFirstChild("UpperTorso").Position =UT
npc:FindFirstChild("Head").Orientation =HO
npc:FindFirstChild("HumanoidRootPart").Orientation = HRPO
npc:FindFirstChild("LeftUpperArm").Orientation = LUAO
npc:FindFirstChild("LeftLowerArm").Orientation = LLAO
npc:FindFirstChild("LeftHand").Orientation = LHO
npc:FindFirstChild("LeftUpperLeg").Orientation = LULO
npc:FindFirstChild("LeftLowerLeg").Orientation =LLLO
npc:FindFirstChild("LeftFoot").Orientation =LFO
npc:FindFirstChild("RightUpperArm").Orientation =RUAO
npc:FindFirstChild("RightLowerArm").Orientation =RLAO
npc:FindFirstChild("RightHand").Orientation =RHO
npc:FindFirstChild("RightUpperLeg").Orientation = RULO
npc:FindFirstChild("RightLowerLeg").Orientation =RLLO
npc:FindFirstChild("RightFoot").Orientation =RFO
npc:FindFirstChild("LowerTorso").Orientation = LTO
npc:FindFirstChild("UpperTorso").Orientation = UTO
npc:FindFirstChild("Pal Hair").Handle.Orientation=HO
local distance =(char:FindFirstChild("HumanoidRootPart").Position-npc:FindFirstChild("HumanoidRootPart").Position).magnitude
if distance < 2 then --makes the npc invisible when near player
local transparency = 1- (distance/2)
npc.Head.face.Transparency=transparency
for i,part in npc:GetChildren() do
if part:IsA("MeshPart") then
part.Transparency = transparency
elseif part:IsA("Accessory") then
part.Handle.Transparency = transparency
end
end
else
npc.Head.face.Transparency=0
for i,part in npc:GetChildren() do
if part:IsA("MeshPart") then
part.Transparency = 0
elseif part:IsA("Accessory") then
part.Handle.Transparency = 0
end
end
end
end)