So im trying to make an egg for a simulator game, but for some reason the pet’s ‘accessories’ dont stay on. Anyone know why?
local runservice = game:GetService(“RunService”)
local tweenservice = game:GetService(“TweenService”)
local debris = game:GetService(“Debris”)
local player = game.Players.LocalPlayer
local rspeed = 0.125
local keypoints = {
{Orientation = Vector3.new(0, 71.44, -54)};
{Orientation = Vector3.new(0, 73.44, 35)};
{Orientation = Vector3.new(0, 71.44, -22.34)};
{Orientation = Vector3.new(0, 73.44, 8)};
{Orientation = Vector3.new(0, 71.44, 0)};
};
local tweeninfo = TweenInfo.new(rspeed,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
game.ReplicatedStorage.RemoteEvents.Eggs.AnimateEgg.OnClientEvent:Connect(function(Egg,Pet)
script.Yaxis.Value = 10
local speed = 1.25
local part = Egg
local camera = game.Workspace.CurrentCamera
local tweeninfo = TweenInfo.new(speed,Enum.EasingStyle.Bounce,Enum.EasingDirection.Out,0,false,0)
local goals = {Value = 0}
tweenservice:Create(script.Yaxis,tweeninfo,goals):Play()
runservice:BindToRenderStep(“Egg”,Enum.RenderPriority.Camera.Value+1,function()
part.CFrame = camera.CFrameCFrame.new(0,script.Yaxis.Value,-5.5)
end)
wait(speed)
tweenservice:Create(Egg,tweeninfo,keypoints[1]):Play()
wait(rspeed+0.0025)
tweenservice:Create(Egg,tweeninfo,keypoints[2]):Play()
wait(rspeed+0.0025)
tweenservice:Create(Egg,tweeninfo,keypoints[3]):Play()
wait(rspeed+0.0025)
tweenservice:Create(Egg,tweeninfo,keypoints[4]):Play()
wait(rspeed+0.0025)
tweenservice:Create(Egg,tweeninfo,keypoints[5]):Play()
wait(rspeed+0.0025)
local clone = game.ReplicatedStorage.Particles.OpenEggParticles:Clone()
clone.Parent = game.Workspace
local tweeninfoX = TweenInfo.new(speed/2,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local goalsX = {Size = Vector3.new(0,0,0)}
tweenservice:Create(Egg,tweeninfoX,goalsX):Play()
debris:AddItem(Egg,speed/2+1)
clone[clone.Name].Rate = 1e+14
runservice:UnbindFromRenderStep(“Egg”)
runservice:BindToRenderStep(“EggParticles”,Enum.RenderPriority.Camera.Value+1,function()
clone.CFrame = camera.CFrameCFrame.new(0,script.Yaxis.Value,-2)
end)
wait(.3)
clone[clone.Name].Enabled = false
wait(.45)
runservice:UnbindFromRenderStep(“EggParticles”)
debris:AddItem(clone,1.125)
local clone = Pet:Clone()
clone.Parent = game.Workspace
for _,v in pairs(clone:GetDescendants()) do
if v:IsA(“MeshPart”) or v:IsA(“UnionOperation”) or v:IsA(“Part”) then
v.CanCollide = false
v.Anchored = true
end
end
–clone.PrimaryPart.CFrame = CFrame.new(clone.Position,player.Character.PrimaryPart.CFrame.LookVector)
runservice:BindToRenderStep(“HatchedPet”,Enum.RenderPriority.Camera.Value+1,function()
clone.CFrame = (camera.CFrame*CFrame.new(0,script.Yaxis.Value,-4))
end)
wait(.8)
local epicinfo = TweenInfo.new(1.5,Enum.EasingStyle.Linear)
local epicgoals = {Value = -8}
tweenservice:Create(script.Yaxis,epicinfo,epicgoals):Play()
delay(2,function()
runservice:UnbindFromRenderStep(“HatchedPet”)
end)
debris:AddItem(clone,2.5)
end)–print(.125+1.25+0.0125+.75) | 2.1375
(also if you know how i could get the pet to face the camera, it would help a lot lol)
this is how the pets are made in the explorer