Parts randomly changed their size when using a Z-fighting prevention trick

Hi there,

Today I noticed while building that some parts are now clipping through other objects. I don’t have any plugins active, and no one else is interacting with those parts.

The issue appears randomly across different areas. I build using parts and a technique to avoid Z-fighting by applying height differences of “0.001” between surfaces, but now its randomly messed up ?


The issue affects the part’s orientation on the X-axis, causing it to shift by approximately 0.008, and sometimes even showing a “-0” value.

The value changes in the stud height seem to be completely random compared to other parts, and I don’t understand how this is happening.

However, most of the time it seems that only cylinders are affected by this issue, although the “-0” behavior also occurs with normal parts.

[Edit]
Quick Update, because the issue gets even worse now:

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