Parts welded to bones have incorrect Vector3 value

As you can see in the gif, the part is stationary, however if you look at the position on the left, you can see it looks as if its falling.


Strange… seems like a roblox issue

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I noticed this too, I’m not sure of a fix since you cant weld things to the meshes due to their positions not being updated so it looks like the bones are the only option.

The blue part in the gif is actually a part which is welded to a bone using a rigid constraint.