So I am trying to make an equippable power-up. I stored it inside of ServerStorage so I can parent it to the workspace later. However, when I play my game, after parenting the power-up to Workspace, I couldn’t equip it.
Here’s the script that handles the power-up:
local RmtEvent = game.ReplicatedStorage.ItemEquip
local CollectionService = game:GetService("CollectionService")
local ElectricBatteries = CollectionService:GetTagged("ElectricBatteries")
for i,v in pairs(ElectricBatteries) do
local RootPart = v:FindFirstChild("RootPart")
while true do
RootPart.CFrame = RootPart.CFrame * CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
wait(0.05)
end
v:FindFirstChild("Base").Touched:Connect(function(hit)
if game.Players:GetPlayerFromCharacter(hit.Parent) then
print("Doing Stuff...")
local Char = hit.Parent
local EquipSFX = script.EquipSFX:Clone()
RmtEvent:FireClient(game.Players:GetPlayerFromCharacter(hit.Parent), "ElectricForce")
EquipSFX.Parent = v.Base
EquipSFX:Play()
EquipSFX.Ended:Wait()
wait(1)
v:Destroy()
print("Task Finished")
end
end)
end
Is it because I need to store the power-up inside of ReplicatedStorage instead or something else? Let me know! 
