You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve?
When using the “Return to” button in a game, I would like theTeleportDatapassed from the 1st teleport to be passed in the returning teleport. -
What is the issue?
Currently, TeleportData (retrieved both through Player:GetJoinData() and TeleportService:GetLocalPlayerTeleportData()) don’t give what I previously set. I wonder if that’s actually possible or if I’ll have to use a custom HTTP backend.
“Return to” button

- What solutions have you tried so far?
Basic testing, looking through documentation.