Pass the object being climbed in Humanoid.Climbing

Pretty simple idea really, just give us an easy way to detect what we’re climbing on. Old school stacked part ladders might make it a little spammy but who isn’t using trusses for ladders these days.

Humanoid.Seated got updated to include the seat object, so maybe Humanoid.Climbing should do the same but with the ladder part.

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I think that it shouldn’t pass the part if it’s not a truss; it’d prevent the ‘spammy’ part. Plus, when you’re not climbing a truss, what specific object are you actually climbing? It would be arbitrary to pass a single object, and passing a table won’t work either.

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