True, it’s extra setup, but with a small automated script you could keep runtime dynamic and type-safe, so there’s still a reason to use the framework ![]()
I wouldn’t really call it a “reason”. You’re creating the problem and inventing a complex solution for it, that’s just a waste of resources.
I don’t really see it as wasted effort, for a large or popular game, keeping type safety and scalability is exactly why this system makes sense for me.
But if that’s not your approach and you don’t want to use it, that’s totally fine, I just find it more useful for my projects.
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