Path2D rendering bug in ScrollingFrames

When a Path2D instance is within a frame within a ScrollingFrame but outside the viewport bounds, it fails to render when scrolled back into view.
Disabling and enabling the Visible property on the ScrollingFrame allows the path to render, but not a path that’s within a CanvasGroup. You have to manually update the Visible property on the CanvasGroup or the Path2D instance.

Repro file:
Place1.rbxl (65.9 KB)

For some reason, in my game, I must constantly flip-flop the ZIndex property of my paths each time the CanvasPosition property changes to force them to render in my scrolling frames (they’re in SurfaceGuis). Toggling the Visible property to false and back to true doesn’t work.

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I posted this error a few months ago (ps: I still haven’t received a solution)

Here

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