Pathfinder creating path through solid walls

I’m currently working on an SCP game and ran into a problem with my SCP-173 AI. It is generating paths that go straight through solid walls and closed doors with cancollide on.

I found that disabling AgentCanJump and AgentCanClimb mostly fixed the issue, however, I feel like this is more of a workaround than a proper fix.

Is there a good way to fix this, or do I need to create my own pathfinding system…?

Hiya! Go into your studio settings and turn on show navmesh, should be there.
Also make sure your meshes are set to correct collisions, they are on and etc.

It would be lovely if you could send a file of maybe just a npc and bare bones your map? given we get that far, no textures required or npcs of course.

Try enabling workspace.PathfindingUseImprovedSearch.

Here’s the devforum topic about it: Improving Pathfinding Quality With New Algorithm

Tried this and nothing seemed to change. I think I’ll just accept it as a roblox pathfinding bug that is out of my control, and keep jumping disabled