so im trying to add a pathfinding safezone that if your in it the pathfinding monster ai just ignores you.
the ai code:
script.Parent.HumanoidRootPart:SetNetworkOwner(nil)
local monster = script.Parent
local humanoid = monster.Humanoid
local PathfindingService = game:GetService("PathfindingService")
local function canSeeTarget(target)
local origin = monster.HumanoidRootPart.Position
local direction = (target.HumanoidRootPart.Position - monster.HumanoidRootPart.Position).Unit * 40
local ray = Ray.new(origin, direction)
local hit, pos = workspace:FindPartOnRay(ray, monster)
if hit then
if hit:IsDescendantOf(target) then
return true
end
else
return false
end
end
local function findTarget()
local players = game.Players:GetPlayers()
local maxDistance = 40
local nearestTarget = nil
for index, player in pairs(players) do
if player.Character then
local target = player.Character
local distance = (monster.HumanoidRootPart.Position - target.HumanoidRootPart.Position).Magnitude
if distance < maxDistance and canSeeTarget(target) then
nearestTarget = target
maxDistance = distance
end
end
end
return nearestTarget
end
local function attack(target)
local distance = (monster.HumanoidRootPart.Position - target.HumanoidRootPart.Position).Magnitude
if distance > 8 then
humanoid:MoveTo(target.HumanoidRootPart.Position)
else
local attackAnim = humanoid:LoadAnimation(script.AttackAnimation)
attackAnim:Play()
end
end
local function getPath(destination)
local pathParams = {
["AgentHeight"] = 11,
["AgentRadius"] = 4,
["AgentCanJump"] = false
}
local path = PathfindingService:CreatePath(pathParams)
path:ComputeAsync(monster.HumanoidRootPart.Position, destination)
return path
end
local function walkTo(destination)
local path = getPath(destination)
if path.Status == Enum.PathStatus.Success then
for index, waypoint in pairs(path:GetWaypoints()) do
local target = findTarget()
if target then
print("TARGET FOUND:", target.Name)
attack(target)
break
else
print("Moving To:", waypoint.Position)
humanoid:MoveTo(waypoint.Position)
humanoid.MoveToFinished:Wait()
end
end
else
humanoid:MoveTo(destination - (monster.HumanoidRootPart.CFrame.LookVector * 10))
end
end
local function patrol()
local waypoints = workspace.waypoints:GetChildren()
local randomNum = math.random(1, #waypoints)
--local walkAnim = humanoid:LoadAnimation(script.walk.Animation)
--walkAnim.Looped = true
--walkAnim:Play()
walkTo(waypoints[randomNum].Position)
end
while wait(0.3) do
patrol()
end
if you could help then pls help lol