Im currently working on a game that has randomly generated rooms. Each room has a large invisible part overlapping the whole room to avoid rooms colliding with eachother (for that to work, these parts also have collision enabled).
However pathfinding cannot go through parts with collision. So I made a collisiongroup for these specific parts and also one for the npc, so they can no longer collide. I even added a pathfindingmodifier with passthrough on, making the pathfinding avoid those parts.
But even then, the npc won’t get through these parts, only when i turned off their collision or just completely delete them, what do i do about this?
Any help appreciated!