Pathfinding ignores Collision Groups

I’m trying to pathfind a character to a specific position, the problem is that it will think parts with a collision group that can be walked through by the character is still an obstacle in the way.
I couldn’t really find a solution on the forums.

Thanks

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Hello!

There should be a thing you can add to parts called a pathfinding modifier, and I am fairly sure you can set the priority of avoidance of different parts (the cost of travelling through a part).

If you add a pathfinding modifier to the part you want it to ignore, and set the cost to zero, it should ignore the part.

Hopefully this helps!

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