Pathfinding ignoring unanchored objects

  1. What do you want to achieve? i want to detect unanchored objects

  2. What is the issue? In my game, there is two team, blue and red. In the blue team uses pathfinding to find the red team’s enemies. But, there is problem, The npcs in the blue team ignores whatever unanchored comes in front of them to catch the target and go towards the target, and it’s funny that when all the npc are like this, they either push each other or stick to each other. So how do i detect the unanchored objects?

  3. What solutions have you tried so far? I didnt found a solution for it.

is there a parameter to do this? Like agentcanjump, agentheight etc.

can someone help? still unsolved :confused:

have you tried FindPartOnRayWithIgnoreList?

but im not using raycasting, i just using pathfinding service