Pathfinding Issue

I am trying to use the script provided in the Roblox article about pathfinding to move a character from its current position to a part. However, upon clicking play, the character moves to my character’s position and stops. I’m perplexed because the script doesn’t make any references to other characters.

local PathfindingService = game:GetService("PathfindingService")
local Players = game:GetService("Players")

local path = PathfindingService:CreatePath()

local character = script.Parent
local humanoid = script.Parent:FindFirstChild("Humanoid")

local Destination = Vector3.new(game.Workspace.Endpoint.Position)

local waypoints
local nextWaypointIndex
local reachedConnection
local blockedConnection

local function followPath(destination)
	local success, errorMessage = pcall(function()
		path:ComputeAsync(character.PrimaryPart.Position, destination)
	end)
	if success and path.Status == Enum.PathStatus.Success then
		waypoints = path:GetWaypoints()
		blockedConnection = path.Blocked:Connect(function(blockedWaypointIndex)
			if blockedWaypointIndex >= nextWaypointIndex then
				blockedConnection:Disconnect()
				followPath(destination)
			end
		end)
		if not reachedConnection then
			reachedConnection = humanoid.MoveToFinished:Connect(function(reached)
				if reached and nextWaypointIndex < #waypoints then
					nextWaypointIndex += 1
					humanoid:MoveTo(waypoints[nextWaypointIndex].Position)
				else
					reachedConnection:Disconnect()
					blockedConnection:Disconnect()
				end
			end)
		end
		nextWaypointIndex = 2
		humanoid:MoveTo(waypoints[nextWaypointIndex].Position)
	else
		warn("Path not computed!", errorMessage)
	end
end

followPath(Destination)

Alright, I figured it out, I had to remove the Vector3.new bit of the code.