Pathfinding Links will randomly (haven’t been able to find a pattern) not function or show up in the navmesh preview in studio.
It only happens in studio run mode, in studio it shows that theres a pathfinding link.
Here is a test RBXL, a red arrow denotes the problem metal detector that has the issue. Its the far right one
PathfindingLinkIssue.rbxl (3.5 MB)
Additionally a video demonstrating the issue and showing how duplicating other metal detectors has weird/unexpected results
Expected behavior
The pathfinding link should work correctly and show up regardless of its position or how many exists within the workspace.
Edit: The tycoon game creates new pathfinding links on the fly by cloning the models. I also have static pathfinding links around the map. The static ones never have a issue. The ones created in runtime randomly have issues. A base can have like 100 pathfinding links and 2 or 3 of them will not work/show up in studio. A base could have 2 pathfinding links and 1 wont work. It’s super random and makes pathfinding links a non-usable feature for my game. I had to make work arounds.
This issue exists both with and without the new pathfinding algorithm improvements.