Pathfinding not working at all

Hi!
I’m using simplepath but I also tried this with Roblox’s pathfindingservice as well
for some reason, pathfinding does move at all but when I use humanoid:moveto(pos) it works

Any reason why its like that?

Here’s my code:

local s = require(game.ReplicatedStorage.SimplePath)
local p = s.new(script.Parent)

p.Visualize = true

p:Run(game.Workspace.test.Position)

It seems like that there is no navmesh in my map, but once as soon as i moved something they appeared back. but now, I can’t replicate it.

Finally! I fixed it!
I just found a few parts way too far from the baseplate that surely caused this
It was from a road plugin I used!
Well that shows that I should never use plugins :roll_eyes:

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