Hi!
I’m using simplepath but I also tried this with Roblox’s pathfindingservice as well
for some reason, pathfinding does move at all but when I use humanoid:moveto(pos) it works
Any reason why its like that?
Here’s my code:
local s = require(game.ReplicatedStorage.SimplePath)
local p = s.new(script.Parent)
p.Visualize = true
p:Run(game.Workspace.test.Position)
Finally! I fixed it!
I just found a few parts way too far from the baseplate that surely caused this
It was from a road plugin I used!
Well that shows that I should never use plugins