Pathfinding Status is always successful, including limitations, what's wrong?

Here are the pathParams:
image
THE RIG IS BLOCKY R6 AVATAR.

Here is the Path.Status check:

Is there something wrong with limitations or something else?

Hmmmmmmmmmmmmmmmm
Stop by, please.

You could try creating a block at each waypoint to see what path it is suggesting. Do you get any errors? Need more info

Oh, the thing I was trying to do was:
make the AI NPC move 10 studs away to the closest waypoint whenever he gets stuck at the wall (or somewhere else) trying to reach me. According to this piece of code, it should have happened, but the else condition doesn’t even work, it claims that the path is always successful I think.

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I think I know the problem, once I figure it out I will say it here.

on the side

can you even have float/decimal numbers in path parameters??